![]() Speed up improvements with falling sand and other projectiles.ĭocumentation for lua functions have been written, and we’re going to release them soonish. This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)įix some graphical glitches with the wire nodes.įixed some pretty nasty deadlocking bugs with networking.įixed some very strange memory leak bugs stemming from a gcc lambda capture bug.įixed various crash bugs related to a number of different issues (more specifics listed in “Info About the Upcoming Patch“– thanks for the bug reports, keep em coming) Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. Related, we now have a proper versioning system for save files.Īdded difficulty levels and permadeath characters to the game. Hey there Stargazers and Sports Racers, it’s been quite some time since the last patch, and we have some very large changes dropping this release.Ībsolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again. ![]()
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January 2023
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